The author translated Anthropic's official guide into a Korean PDF, about 23 pages, introducing the concept of Claude Code Modes.

Claude Code mods, plugins, skills, hooks, status lines and MCP servers. Browse community builds with original sources and L0–L3 permission levels.
26 projectsThe author translated Anthropic's official guide into a Korean PDF, about 23 pages, introducing the concept of Claude Code Modes.

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bazaarlink.aiVisit sponsor ↗An X post shares a reusable prompt that instructs Claude Code to build four plugins through the official mods API: file-explorer, workspace, ide-usage and ide-statusbar. It includes static-analysis rules for hooks, a priority order for type sources, tests and acceptance criteria.
▶ ♫Challenge: 100 Consecutive Days of Sharing Claude Code Tips Day 45 | Ask It to Make a Mod with One Sentence This week Claude Code's mods videos keep getting shared, and yesterday I also spent a while asking it "what exactly are mods." To put it plainly, a mod is a small program that runs inside Claude Code: it can add a line of information above the input box, open a panel on the side, or add your own /command. And you don't have to write it yourself—just say what you want: Make a mod that shows the current git branch above the input box It will write the file into ~/.claude/dev-mods/, then ask whether you want to enable hot reload for this session. Choose Enable for this session, and it will appear after this run finishes. If you don't like it, keep talking, and it will auto-reload after changes. Two pitfalls. The mod it writes only lives in this one conversation. If you want to keep it, move that folder out, and later start it with claude --plugin-dir plus that path. Also, a mod is a program running with your permissions, so it can read your files and keys. If someone else shares one, review it before installing.
A case study of building a /realtime-voice voice-call feature for a custom agent with Claude Mods; the post mentions shared code and an explainer video but gives no direct repository link or installation steps.
▶ ♫The author leveraged Anthropic's newly introduced mods mechanism to create a mod that allows an agent to report the progress of another agent or long script by periodically outputting a specific parseable string.

twitch chat directly into claude code 😳 > built a fake twitch chat in a side pane that reacts live to what i do, running haiku - using mods claude code mods are so underrated 🤧 https://t.co/niIK08EPfr
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syrtis.nyanako.comVisit sponsor ↗Claude Code now lets you change Claude Code. Mods are small JavaScript or TypeScript files, packaged as plugins, that run inside your session. They can draw new UI, rewrite prompts, and step into tool calls.
▶ ♫A per-project progress board for Claude Code, built on mods.
A 3-minute hands-on tutorial covering what Claude Code mods are, installing and disabling them with /plugin, validating with claude plugin validate, authoring one with Claude, and testing offline with claude plugin test.
Claude Mods are Plugins for Claude Code https://youtu.be/EiThSVZ8pME?is=ZSnNOC6
Claude Code adds mods functionality, allowing customization of behavior and interface with a few lines of TypeScript, installed as plugins via /plugin, built on hooks; Anthropic says /diff and AGENTS.md support are built with mods.

A YouTube walkthrough presenting several Claude Code mods aimed at agentic engineers, with a companion GitHub repository linked in the description.