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Reporails Arcade: Minesweeper Plugin Minefield

The author made a minesweeper plugin while waiting for build tests; install it via /plugin marketplace and play in Claude Code, requires version 2.1.287+.

ccleverhoods@cleverhoods
Reporails Arcade: Minesweeper Plugin Minefieldimage1
Translated

About this mod

During the build and test waiting time before Reporails 0.6.0 release, the author made a minesweeper game plugin 'minefield'. Installation: add the reporails/arcade plugin marketplace and install minefield@reporails-arcade. The trigger command is /mines and requires Claude Code 2.1.287+. Development process: first wrote game rules, board rendering, emojis, 31 tests and README. After the test suite passed, let Claude drive a real Claude Code session in tmux and read back the screen to check its own UI, which uncovered four bugs not covered by tests (keys not sent to the pane, invalid hotkeys, squeezed emojis, unable to use mouse outside fullscreen). For appearance, rendered screenshots using the author's terminal font, chose the tile style before release. The author personally played each version, gave feedback on visual issues, and cut scope (larger levels and seeded boards were removed; positioned as a small game to pass a few minutes during build gaps). Note: The plugin only hooks its own content (/mines command, pane, board, session startup), does not touch prompts or tool calls. Before installation, use claude plugin validate to check.

Installation

Check the author's README for the marketplace and plugin name first. Commands may change as the repository evolves.

/plugin marketplace add reporails/arcade
/plugin install minefield@reporails-arcade
Original text / README

I'm currently neck deep in getting the Reporails 0.6.0 release done and since the test and build procedures tend to take a while I had some idle time inbetween to test out mods. after careful consideration and without any impulse, nor any disdain for recognizing the minutes that I spend by staring at the session to move, obviously I built a minesweeper /plugin marketplace add reporails/arcade /plugin install minefield@reporails-arcade then /mines . needs 2.1.287+ how I built it with Claude Code: I wrote down the game rules, the board drawing, the face, 31 tests and the README the test kit kept passing, so Claude drove a real Claude Code session in tmux and read the screen back to check its own UI. that's how it found four bugs the tests missed (keys not reaching the pane, dead hotkeys, a squeezed face, no mouse outside fullscreen) for the look, it rendered screenshots in my terminal font so I could pick the tile style before anything shipped Then my part: playing every build, saying what looked wrong, and cutting scope (the bigger levels and seeded boards went, it's a game for the few minutes a build takes) Have fun, mods are cool Note: it only hooks its own stuff (its /mines command, its pane, its board, session start), nothing on your prompts or tool calls. claude plugin validate shows that before you install. The left pane is from my own progressive disclosure event bus system. it says it's in my best interest not to leave the agent alone yet, hence minesweeper. submitted by /u/cleverhoods [link] [comments]

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