Official launch: you can now mod Claude Code
Change how it behaves, customize the UI, swap in your own features — a few lines of TypeScript, or let Claude build it.
Claude Code mods, plugins, skills, hooks, status lines and MCP servers. Browse community builds with original sources and L0–L3 permission levels.
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Change how it behaves, customize the UI, swap in your own features — a few lines of TypeScript, or let Claude build it.
A function-hook plugin that renders ```` ```mermaid ```` code blocks in Claude responses as Unicode box diagrams in the terminal transcript. Targets mermaid code emitted by skills like `/show-me`.
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syrtis.nyanako.comVisit sponsor ↗A Claude Code mod that translates the final conversation output into a chosen language and displays it in a side panel, defaulting to Haiku on low effort.
Challenge: 100 Consecutive Days of Sharing Claude Code Tips Day 45 | Ask It to Make a Mod with One Sentence This week Claude Code's mods videos keep getting shared, and yesterday I also spent a while asking it "what exactly are mods." To put it plainly, a mod is a small program that runs inside Claude Code: it can add a line of information above the input box, open a panel on the side, or add your own /command. And you don't have to write it yourself—just say what you want: Make a mod that shows the current git branch above the input box It will write the file into ~/.claude/dev-mods/, then ask whether you want to enable hot reload for this session. Choose Enable for this session, and it will appear after this run finishes. If you don't like it, keep talking, and it will auto-reload after changes. Two pitfalls. The mod it writes only lives in this one conversation. If you want to keep it, move that folder out, and later start it with claude --plugin-dir plus that path. Also, a mod is a program running with your permissions, so it can read your files and keys. If someone else shares one, review it before installing.
A free Minecraft mod for Claude Code: press K in game, describe a build, and Claude Code builds it in your world using 20 in-game tools, with one-click undo. Distributed as a jar from craftai.world; requires Claude Pro/Max with Claude Code and Minecraft Java 26.3.

8 Claude Code mods to speed up your workflows and session management! Link below
A YouTube walkthrough presenting several Claude Code mods aimed at agentic engineers, with a companion GitHub repository linked in the description.
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bazaarlink.aiVisit sponsor ↗A Claude Code mod button that copies every reply block, visible thinking, and answered questions since your last prompt.
An open-source TypeScript Claude Code mod that redacts sensitive data such as API keys and emails before reaching the model and restores the original values locally.
Built a Claude Code mod whose only job is to show the other mods. Type /mods. A pane opens with everything available. Once the list is long enough to forget, the list becomes a mod.
48 open-source Claude Code mods just shipped, terminal and desktop. Subagents as planets, usage limits, a heartbeat per tool call, a crab. The one I'd turn on first: the guard that blocks git push --force.
▶ ♫A Reddit user shares five small Claude Code hook mods they built after repeated close calls: a destructive-command guard that pauses on git reset --hard or rm -rf and lists uncommitted files at risk, a context-usage weather-forecast indicator above the prompt, an API-key filter for pasted secrets, a push-to-main and Friday-afternoon block, and a task board Claude can read and append to. The author notes hooks fail open — a crashing hook is skipped, so they added a catch that converts any crash into a deny — and admits the guards are pattern-matching only and not bulletproof.
I installed and tested 6 Claude Code 'modes' myself. I'll show you the ones that worked well and the ones that were worse than expected, exactly as they appeared on screen.