ClaudeMods
☰
EN
● 0 online · Views 0 times
SponsorsSubmit a project
GitHub repositories · by cskwork

mod-template

Starter Claude Code mod template with a slash command, status line entry, a band above the prompt, and a $.state contract with a test, installed via the cskwork/claude-code-mods marketplace.

cskwork@cskwork

cskwork/claude-code-mods/tree/main/template

Translated

About this mod

claude-code-mods

Mods for Claude Code (2.1.287+): plugins of function hooks that observe, rewrite or answer what Claude Code does and draw their own UI. Based on Getting started with Claude Code mods.

Landing page: https://cskwork.github.io/claude-code-mods/

| Mod | What it does | | --- | --- | | token-weather | A one-line forecast of the context window above the prompt: ☀ Clear → ↯ Compact soon, tokens used, a sparkline of the last 12 turns, and how much the last turn added. | | blast-radius | Before a risky Bash command runs (recursive rm, git reset --hard, git clean -f, force push, git branch -D, git stash drop/clear, kubectl delete, SQL DROP/TRUNCATE, migrations), dry-runs what it would touch and asks Proceed or Cancel. Cancel or dismiss denies the call. | | template | Starter mod, not installed: a slash command, a status line entry, a band, and a $.state contract with a test. |

Install

Inside Claude Code:

/plugin marketplace add cskwork/claude-code-mods
/plugin install token-weather@claude-code-mods
/plugin install blast-radius@claude-code-mods
/reload-plugins

Make a new mod

scripts/new-mod.sh my-mod "One line about what it does"
claude --plugin-dir "$PWD/my-mod"     # hot-reloads on every save

The script copies template/, renames it, adds it to .claude-plugin/marketplace.json, then runs claude plugin validate and claude plugin test on it.

A mod is three files plus an optional state contract:

my-mod/
├── .claude-plugin/plugin.json   name, version, description, "types"
├── hooks/hooks.json             { "modules": ["./register.tsx"] }
├── hooks/register.tsx           export const register: Register = on => { ... }
├── types/index.d.ts             PluginState contract for $.state values
└── tests/my-mod.test.ts         claude plugin test my-mod

Rules that bite:

  • Every hook is ($, e, next). Call next(e) to pass on, next({ ...e, x }) to rewrite, return without it to answer.
  • Keep values in $.state (atom / read / update); module variables reset on every hot reload.
  • No Node, no DOM: files, processes, clock and UI go through $. UI elements come from $.ui.resolve(e).
  • Test mocks are hooks too: on('process.run', ($, e) => ({ value: ... })).
  • After the engine loads a mod it writes .claude-plugin/types/ beside it, so tsc -p <mod> type-checks it (gitignored).

Check

for m in token-weather blast-radius template; do claude plugin validate $m && claude plugin test $m; done

Installation

Check the author's README for the marketplace and plugin name first. Commands may change as the repository evolves.

claude plugin marketplace add cskwork/claude-code-mods
claude plugin install mod-template
Original text / README

claude-code-mods

Mods for Claude Code (2.1.287+): plugins of function hooks that observe, rewrite or answer what Claude Code does and draw their own UI. Based on Getting started with Claude Code mods.

Landing page: https://cskwork.github.io/claude-code-mods/

| Mod | What it does | | --- | --- | | token-weather | A one-line forecast of the context window above the prompt: ☀ Clear → ↯ Compact soon, tokens used, a sparkline of the last 12 turns, and how much the last turn added. | | blast-radius | Before a risky Bash command runs (recursive rm, git reset --hard, git clean -f, force push, git branch -D, git stash drop/clear, kubectl delete, SQL DROP/TRUNCATE, migrations), dry-runs what it would touch and asks Proceed or Cancel. Cancel or dismiss denies the call. | | template | Starter mod, not installed: a slash command, a status line entry, a band, and a $.state contract with a test. |

Install

Inside Claude Code:

/plugin marketplace add cskwork/claude-code-mods
/plugin install token-weather@claude-code-mods
/plugin install blast-radius@claude-code-mods
/reload-plugins

Make a new mod

scripts/new-mod.sh my-mod "One line about what it does"
claude --plugin-dir "$PWD/my-mod"     # hot-reloads on every save

The script copies template/, renames it, adds it to .claude-plugin/marketplace.json, then runs claude plugin validate and claude plugin test on it.

A mod is three files plus an optional state contract:

my-mod/
├── .claude-plugin/plugin.json   name, version, description, "types"
├── hooks/hooks.json             { "modules": ["./register.tsx"] }
├── hooks/register.tsx           export const register: Register = on => { ... }
├── types/index.d.ts             PluginState contract for $.state values
└── tests/my-mod.test.ts         claude plugin test my-mod

Rules that bite:

  • Every hook is ($, e, next). Call next(e) to pass on, next({ ...e, x }) to rewrite, return without it to answer.
  • Keep values in $.state (atom / read / update); module variables reset on every hot reload.
  • No Node, no DOM: files, processes, clock and UI go through $. UI elements come from $.ui.resolve(e).
  • Test mocks are hooks too: on('process.run', ($, e) => ({ value: ... })).
  • After the engine loads a mod it writes .claude-plugin/types/ beside it, so tsc -p <mod> type-checks it (gitignored).

Check

for m in token-weather blast-radius template; do claude plugin validate $m && claude plugin test $m; done

Similar projects