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plushie

A plush Clawd that lives above the Claude Code prompt and reacts to what Claude is doing: idles and blinks, wiggles while a turn runs, holds a little prop for each tool, wobbles when a tool fails or you interrupt, jumps after a long turn, blushes when you say thanks, dozes off when left alone. Pat it, or pick it up and move it.

Translated

About this mod

plushie is a Claude Code mod that renders a plush Clawd mascot above the prompt, reacting to Claude's activity with Blender-baked frames played in terminals supporting an image protocol (Ghostty, kitty). It includes switches for dragging, patting, tool props, mini Clawds per subagent, context-fill growth, blushing, idle fidgets, and sounds, plus a /plushie command for reactions and toggles. Install via /plugin marketplace add xyc/plushie and /plugin install plushie@plushie. Unofficial fan project, not affiliated with Anthropic; MIT licensed for code and assets.

Installation

Check the author's README for the marketplace and plugin name first. Commands may change as the repository evolves.

claude plugin marketplace add xyc/plushie
claude plugin install plushie
Original text / README

plushie

<p align="center"><img src="docs/media/demo.gif" width="560" alt="Clawd being patted, holding a keyboard while Claude runs a command, then jumping when it's done"></p>

A plush Clawd that lives above the Claude Code prompt and reacts to what Claude is doing: idles and blinks, wiggles while a turn runs, holds a little prop for each tool, wobbles when a tool fails or you interrupt, jumps after a long turn, blushes when you say thanks, dozes off when left alone. Pat it, or pick it up and move it.

It is a Claude Code mod: frames baked in Blender, played in the terminal by swapping an Image's source with $.ui.blit. Terminals with an image protocol (Ghostty, kitty) only; elsewhere it stays out of the way.

An unofficial fan project, not affiliated with or endorsed by Anthropic. Clawd and Claude Code are Anthropic's.

Install

/plugin marketplace add xyc/plushie
/plugin install plushie@plushie

Needs Claude Code 2.1.287 or later with mods on. Mods are rolling out; if /plushie isn't listed after installing, they aren't on for your account yet.

To run it from a checkout instead:

claude --plugin-dir path/to/plushie

Switches

Each is a switch, on by default, in /config or with /plushie on|off <switch>:

| Switch | What Clawd does | | :-- | :-- | | drag | drag it sideways along the band; it dangles while held, lands where you let go, and stays there next session | | pats | click it without dragging: a squish, a happy squint, hearts | | toolProps | holds a magnifier while reading, knitting needles while editing, a keyboard for the shell, binoculars on the web | | miniClawds | a half-size Clawd per running subagent, walking off when it finishes | | stuffing | grows rounder as the context window fills, deflates with a sigh on compaction | | blush | blushes at thanks and praise in your prompt | | fidgets | left alone, now and then looks around, scratches, yawns or hops | | sounds | little sounds for pats, jumps, wobbles, blushes, being picked up and put down, deflating and dozing off |

Commands

  • /plushie hides or shows it.
  • /plushie <reaction> plays one of Clawd's reactions: happy, oops, pat, blush, sleepy, fidget-yawn, working-binoculars, idle-stuffed, … (every folder in assets/frames).
  • /plushie list shows every reaction, and every switch with its state.
  • /plushie on <switch> / /plushie off <switch> flips a switch.

Rebake the frames

blender/sheet.sh idle:0 happy:16          # contact sheet: build/sheet.png
/Applications/Blender.app/Contents/MacOS/Blender -b --factory-startup \
  -P blender/plush.py -- render build/layers [clip ...]
python3 blender/composite.py build/layers assets/frames [clip ...]

blender/plush.py holds the model, the fur, the props, the lights and every clip's motion, and renders each frame twice: Clawd alone, and the shadow alone. blender/composite.py lays one over the other into assets/frames and writes the manifest the mod reads. The shadow's strength and shape live in the compositor, so changing them is a re-run of composite.py, not a render.

Test

claude plugin test .

The tests drive every reaction through the real event that triggers it, each with its switch on and off.

License

MIT for the code, the Blender and sound scripts, and the frames and sounds they make; see LICENSE. The Clawd character and Claude Code are Anthropic's, and the license doesn't cover them.

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