theonly1me/claude-code-mods/tree/main/plugins/slayer-corps

一个Claude Code游戏插件,在你工作时,炭治郎、祢豆子、善逸和伊之助轮流与恶魔战斗,直至无惨,并且故事进度在会话之间持续保存。
theonly1me/claude-code-mods/tree/main/plugins/slayer-corps

Slayer Corps 将你的 Claude Code 会话变成一场回合制的恶魔战斗。每个完成的工具调用都会根据行动类型(读取/搜索分配给炭治郎,编辑分配给伊之助,命令分配给善逸)分配给四名杀手之一进行攻击,每个提示都会触发祢豆子的血鬼术,每个完成的回合都会触发炭治郎的日之呼吸,而子代理运行则会召唤炎柱。失败或被拒绝的工具会让恶魔反击。战斗默认是隐藏的,使用 /slayer 显示;/slayer on 和 /slayer off 可以切换显示,/slayer stats 会打印章节、恶魔生命值和总生命值,/slayer-story 会解释故事情节。进度通过本地状态文件在会话之间持续保存,跨越十二个章节,包括四个上弦和无限城,在无惨被击败后恶魔会变得更强。需要 Claude Code 2.1.289 或更高版本,无需构建步骤或运行时依赖。通过 claude plugin marketplace add theonly1me/claude-code-mods 然后 claude plugin install slayer-corps@claude-code-mods 安装,并运行 /reload-plugins。基于《鬼灭之刃》的同人内容。
请先查看作者 README 确认 marketplace 和插件名称;命令可能随仓库结构改变。
claude plugin marketplace add theonly1me/claude-code-mods claude plugin install slayer-corps
Tanjiro, Nezuko, Zenitsu, and Inosuke fight their way through the Long Night to Muzan, one demon at a time, while you and Claude work. The story picks up where it left off every time you start a session.

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install slayer-corps@claude-code-mods
Register the marketplace once. Run /reload-plugins in an open session after installing. Requires Claude Code 2.1.289 or later; no build step or runtime dependencies.
The fight is hidden until you ask for it.
/slayer shows the fight. It comes back in every new session until you run /slayer again to hide it./slayer on and /slayer off show or hide it directly./slayer stats prints the chapter, the demon's health, and your lifetime totals without showing or hiding anything./slayer-story tells the story so far and how the fight works.The fight opens in a pane. In the fullscreen layout (start Claude Code with CLAUDE_CODE_NO_FLICKER=1) the pane docks beside the transcript. Otherwise it sits above the prompt. Under the scene is one line with the chapter and the demon's health, and in the docked pane a feed of what each slayer just did.
Only one game mod shows at a time. Showing another game (for example /dojo) hides this one, and /slayer brings it back. Closing the pane with its close mark also hides it for later sessions. A pane that opens by itself at session start needs a terminal at least 144 columns wide; /slayer opens it at any width. The scene needs 56 columns inside the pane. The desktop app shows the summary line.
Every tool call Claude finishes is a strike, and the four slayers take turns so nobody sits out:
Between strikes the Corps never stands still. They spar with the demon in turns: Tanjiro shows his forms, Zenitsu dozes off and snaps awake into a lightning dash, Inosuke charges with both blades, Nezuko kicks, and everyone feints, dodges the demon's swipes, and shifts their stance. Sparring is for show. The demon blocks every sparring blow, and only real work lowers its health or moves the story. A real strike always cuts in ahead of sparring.
Twelve chapters, from a mountain pass in the snow, through a lantern market, a drum house, a forest strung with thread, a night train, and the lantern quarter, to four Upper Moons and the Infinity Castle. Each demon lasts about one working session. While the fight is showing, a toast opens each chapter and closes it when the demon turns to ash. Beat Muzan and the sun rises over the Corps. Then a new night begins, and every demon comes back stronger. Work keeps moving the story even while the fight is hidden.
Fan content. The characters belong to Koyoharu Gotouge's Demon Slayer: Kimetsu no Yaiba. The demons and the story here are original.
See the marketplace README for configuration, privacy, updates, and removal.