theonly1me/claude-code-mods/tree/main/plugins/little-harvest

每個變更的檔案都會變成一塊作物:Claude 和你所做的編輯會在自己的面板裡長成農場,測試帶來陽光或暴風雨,通過的回合會把收成裝進穀倉。
theonly1me/claude-code-mods/tree/main/plugins/little-harvest

你的檔案就是田地。工作階段中每個變更的檔案都會在小型像素農場裡變成一塊田,季節每五分鐘輪替,農夫從不停止工作。

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install little-harvest@claude-code-mods
市集只需註冊一次。安裝後,在開啟的工作階段執行 /reload-plugins。需要 Claude Code 2.1.289 或更新版本;不需要建置步驟或執行階段相依套件。
農場要由你叫出來才會顯示。
/farm 顯示農場。再執行一次即可隱藏。/farm on 和 /farm off 直接設定狀態。/farm stats 列出每塊田的作物、階段和變更行數,並維持農場目前的狀態。開啟農場後,每個新的工作階段都會保持開啟,直到你將它關閉。同一時間只顯示一個遊戲:從這個市集開啟另一個遊戲(例如 /dojo)會隱藏農場,農場也會保持關閉,直到你再次執行 /farm。用關閉標記關閉面板也會將它關閉。
在全螢幕版面配置(CLAUDE_CODE_NO_FLICKER=1)中,農場會停駐在逐字稿旁邊的側欄,場景下方則有農夫正在做什麼的紀錄。在主畫面中,它位於提示列上方。工作階段開始時自行開啟的面板需要寬度足夠的終端機(144 欄);如果終端機較窄,請執行 /farm 顯示它。桌面應用程式會顯示一行摘要。
農場是用來觀看的。裡面不需要按任何按鍵。
| 檔案 | 作物 | | --- | --- | | 測試 | 南瓜 | | 原始程式碼 | 玉米 | | 文件 | 向日葵 | | 樣式 | 鬱金香 | | 設定 | 小麥 | | 其他任何檔案 | 胡蘿蔔 |
實際工作會推動農場:
git diff),都會變成一塊田。作物會隨變更行數成長:種子、發芽、生長,最後成熟。農夫會放下手邊工作,去翻整那塊田。工作之間,農場也會自己保持忙碌。農夫澆灌田地、翻整新壟、拔除雜草、從穀倉搬運乾草、餵雞、把烏鴉趕離田地、修理稻草人,並在櫻桃樹下休息。雞會啄食和閒逛,烏鴉偶爾降落,貓則在籬笆上打盹。這些只是展示:雜務不會讓作物成長,也不會增加蒲式耳數。
季節每五分鐘輪替,與 Samurai Dojo 同步:冬季(籬笆、穀倉和作物上有雪)、櫻花季(花瓣飄落)、夏季(螢火蟲)和秋季(落葉)。天空也會跟著你當地的日夜時間。
請參閱市集 README了解設定、隱私、更新和移除方式。
請先查看作者 README,確認 marketplace 與外掛名稱;指令可能隨儲存庫結構而變動。
claude plugin marketplace add theonly1me/claude-code-mods claude plugin install little-harvest
Your files are the field. Every file that changes in a session becomes a plot on a small pixel farm, the seasons turn every five minutes, and the farmer never stands still.

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install little-harvest@claude-code-mods
Register the marketplace once. Run /reload-plugins in an open session after installing. Requires Claude Code 2.1.289 or later; no build step or runtime dependencies.
The farm is hidden until you ask for it.
/farm shows the farm. Run it again to hide it./farm on and /farm off set it directly./farm stats lists every plot with its crop, stage, and lines changed, and leaves the farm as it is.When you turn the farm on, it comes back in every new session until you turn it off. One game shows at a time: turning on another game from this marketplace (for example /dojo) hides the farm, and the farm stays off until you run /farm again. Closing the pane with its close mark also turns it off.
In the fullscreen layout (CLAUDE_CODE_NO_FLICKER=1) the farm docks in a side column beside the transcript, with a log of what the farmer is doing under the scene. On the main screen it sits above the prompt. A pane that opens by itself at the start of a session needs a wide terminal (144 columns); if yours is narrower, run /farm to show it. The desktop app shows a one-line summary.
The farm is for watching. Nothing in it needs a key.
| File | Crop | | --- | --- | | Tests | Pumpkins | | Source code | Corn | | Docs | Sunflowers | | Styles | Tulips | | Config | Wheat | | Anything else | Carrots |
Real work moves the farm:
git diff every 20 seconds), becomes a plot. Crops grow with the lines changed: seed, sprout, growing, then ripe. The farmer drops what they are doing and hoes that plot.Between work, the farm keeps busy on its own. The farmer waters plots, hoes new rows, pulls weeds, carries hay from the barn, feeds the chickens, shoos crows off the field, fixes the scarecrow, and rests under the cherry tree. Chickens peck and wander, a crow lands now and then, and a cat naps on the fence. This is only for show: chores never grow crops or add bushels.
The seasons turn every five minutes, in step with the Samurai Dojo: winter (snow on the fence, the barn, and the crops), cherry blossom (falling petals), summer (fireflies), and autumn (falling leaves). The sky also follows your local time of day.
See the marketplace README for configuration, privacy, updates, and removal.