theonly1me/claude-code-mods/tree/main/plugins/little-harvest

每个有变更的文件都会变成一种作物:Claude 和你所做的编辑会在自己的面板里长成农场,测试带来阳光或暴风雨,通过的回合会把收成装进谷仓。
theonly1me/claude-code-mods/tree/main/plugins/little-harvest

你的文件就是田地。会话中每个变更的文件都会在小型像素农场里变成一块田,季节每五分钟轮换,农夫从不停下。

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install little-harvest@claude-code-mods
市场只需注册一次。安装后,在打开的会话中运行 /reload-plugins。需要 Claude Code 2.1.289 或更高版本;不需要构建步骤或运行时依赖。
农场会在你提出要求后才显示。
/farm 显示农场。再运行一次即可隐藏。/farm on 和 /farm off 直接设置状态。/farm stats 列出每块田的作物、阶段和变更行数,并保持农场现状。打开农场后,每个新会话都会保持打开,直到你关闭它。同一时间只显示一个游戏:从这个市场打开另一个游戏(例如 /dojo)会隐藏农场,农场也会保持关闭,直到你再次运行 /farm。用关闭标记关闭面板也会将它关闭。
在全屏布局(CLAUDE_CODE_NO_FLICKER=1)中,农场会停靠在逐字稿旁边的侧栏,场景下方则有农夫正在做什么的日志。在主屏幕上,它位于提示栏上方。会话开始时自行打开的面板需要较宽的终端(144 列);如果终端较窄,请运行 /farm 显示它。桌面应用会显示一行摘要。
农场是用来观看的。里面不需要按任何键。
| 文件 | 作物 | | --- | --- | | 测试 | 南瓜 | | 源代码 | 玉米 | | 文档 | 向日葵 | | 样式 | 郁金香 | | 配置 | 小麦 | | 其他任何文件 | 胡萝卜 |
实际工作会推动农场:
git diff),都会变成一块田。作物会随着变更行数成长:种子、发芽、生长,最后成熟。农夫会放下手头的事,去翻整那块田。工作之间,农场也会自己保持忙碌。农夫给田地浇水、翻整新垄、拔草、从谷仓搬运干草、喂鸡、把乌鸦赶出田地、修理稻草人,并在樱桃树下休息。鸡会啄食和闲逛,乌鸦偶尔降落,猫则在篱笆上打盹。这些只是展示:杂务不会让作物生长,也不会增加蒲式耳数。
季节每五分钟轮换,与 Samurai Dojo 同步:冬季(篱笆、谷仓和作物上有雪)、樱花季(花瓣飘落)、夏季(萤火虫)和秋季(落叶)。天空也会跟随你当地的日夜时间。
请参阅市场 README了解配置、隐私、更新和移除方式。
请先查看作者 README 确认 marketplace 和插件名称;命令可能随仓库结构改变。
claude plugin marketplace add theonly1me/claude-code-mods claude plugin install little-harvest
Your files are the field. Every file that changes in a session becomes a plot on a small pixel farm, the seasons turn every five minutes, and the farmer never stands still.

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install little-harvest@claude-code-mods
Register the marketplace once. Run /reload-plugins in an open session after installing. Requires Claude Code 2.1.289 or later; no build step or runtime dependencies.
The farm is hidden until you ask for it.
/farm shows the farm. Run it again to hide it./farm on and /farm off set it directly./farm stats lists every plot with its crop, stage, and lines changed, and leaves the farm as it is.When you turn the farm on, it comes back in every new session until you turn it off. One game shows at a time: turning on another game from this marketplace (for example /dojo) hides the farm, and the farm stays off until you run /farm again. Closing the pane with its close mark also turns it off.
In the fullscreen layout (CLAUDE_CODE_NO_FLICKER=1) the farm docks in a side column beside the transcript, with a log of what the farmer is doing under the scene. On the main screen it sits above the prompt. A pane that opens by itself at the start of a session needs a wide terminal (144 columns); if yours is narrower, run /farm to show it. The desktop app shows a one-line summary.
The farm is for watching. Nothing in it needs a key.
| File | Crop | | --- | --- | | Tests | Pumpkins | | Source code | Corn | | Docs | Sunflowers | | Styles | Tulips | | Config | Wheat | | Anything else | Carrots |
Real work moves the farm:
git diff every 20 seconds), becomes a plot. Crops grow with the lines changed: seed, sprout, growing, then ripe. The farmer drops what they are doing and hoes that plot.Between work, the farm keeps busy on its own. The farmer waters plots, hoes new rows, pulls weeds, carries hay from the barn, feeds the chickens, shoos crows off the field, fixes the scarecrow, and rests under the cherry tree. Chickens peck and wander, a crow lands now and then, and a cat naps on the fence. This is only for show: chores never grow crops or add bushels.
The seasons turn every five minutes, in step with the Samurai Dojo: winter (snow on the fence, the barn, and the crops), cherry blossom (falling petals), summer (fireflies), and autumn (falling leaves). The sky also follows your local time of day.
See the marketplace README for configuration, privacy, updates, and removal.