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Claude Code 推出 mods 插件系统:用 TypeScript 改写行为与界面 — Claude Code 插件 · ClaudeMods

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在 ClaudeMods 了解这款 Claude Code 插件,查看原始来源与所需权限。 Claude Code 新增 mods 功能,可用几行 TypeScript 自定义行为与界面,以插件形式通过 /plugin 安装,底层为 hooks,Anthropic 称 /diff 与 AGENTS.md 支持即由 mods 构建。

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Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know. The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours. A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn. Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks. One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory. Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner. Key numbers: - 685.1K views on the announcement post - Claude Code 2.1.287 - 106 CLI changes in that release - Announced Oct 2, 2026 Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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关于这个 mod

2026 年 10 月 2 日 ClaudeDevs 宣布 Claude Code 支持 mods:用几行 TypeScript(或让 Claude 代写)改变其行为、定制 UI、替换功能。mods 打包在插件中,用 /plugin 在 CLI 或桌面端安装;底层是 hook,即运行于 Claude Code 内的小型 JS/TS 模块,可拦截工具调用、提示词、模型请求与渲染等内部事件并改变结果,也能添加自己的 UI 和命令,甚至 fork agent 做额外工作(如每轮写入记忆的分类器)。Anthropic 表示用 mods 实现了 /diff 和 AGENTS.md 支持。随 Claude Code 2.1.287 发布,含 106 项 CLI 变更;示例 mod 陆续加入 Claude Code Playground 仓库,claude.dev 博客有 Addy Osmani 撰写的入门指南。示例 next-steps mod 可推荐下一步操作。注意:mod 与 Claude Code 拥有相同的机器访问权限,官方建议只安装可信来源的 mod,可自留或提交到 claude.ai/directory。社区反应热烈,也有用户把 Doom 跑进了 Claude Code 的 spinner。

安装

请先查看作者 README 确认 marketplace 和插件名称;命令可能随仓库结构改变。

claude plugin marketplace add anthropics/claude-plugins-community
claude plugin install next-steps@claude-community
原文 / README

Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know.

The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours.

A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn.

Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks.

One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community

Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory.

Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner.

Key numbers:

  • 685.1K views on the announcement post
  • Claude Code 2.1.287
  • 106 CLI changes in that release
  • Announced Oct 2, 2026

Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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