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GitHub 저장소 · 작성자 theonly1me

pocket-familiar

여우 정령이 당신의 작업 옆에 살면서 통과하는 테스트와 완료된 턴을 먹고, 한가한 시간에는 노는 Claude Code 플러그인입니다.

theonly1me@theonly1me

theonly1me/claude-code-mods/tree/main/plugins/pocket-familiar

원본 게시물 이미지1
번역 완료

이 mod 소개

Pocket Familiar는 픽셀 아트 여우 정령을 워크플로우 옆 언덕에 배치하는 Claude Code 플러그인입니다. 테스트 명령이 통과하면 포만감이 상승하고, 턴이 완료되거나 Claude가 파일을 생성하면 기쁨이 증가하며, 긴 세션 동안 에너지가 소모됩니다. 오류가 발생하면 땀을 흘리고, 세 번 연속 실패하면 고무 오리가 나타납니다. 이 정령은 Claude의 활동을 상황에 맞는 애니메이션으로 반영하고, 한가할 때는 스스로 놀지만, 놀이가 스탯에 영향을 미치지는 않습니다. XP는 성공적인 도구 호출, 통과하는 테스트, 완료된 턴에서 축적되어 얼룩무늬 알이 여우 새끼로 부화하고, 그 다음 여우 정령이 되어 5,500 XP에서 아홉 꼬리 구미호가 될 때까지 꼬리가 추가로 자랍니다. 명령에는 /pet, /pet on|off, /pet stats가 포함됩니다. 전체 화면 레이아웃에서는 스크립트 옆에 도킹되거나, 그렇지 않으면 프롬프트 위의 창에 위치하며, 숨겨질 때까지 매 새 세션마다 돌아옵니다.

설치

먼저 작성자의 README에서 marketplace와 플러그인 이름을 확인하세요. 저장소 구조에 따라 명령어가 달라질 수 있습니다.

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install pocket-familiar
원문 / README

Pocket Familiar

A fox spirit lives on a small hill beside your work. Your work is the only thing that feeds it, and while you are quiet it plays.

Pocket Familiar preview

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install pocket-familiar@claude-code-mods

Register the marketplace once. Run /reload-plugins in an open session after installing. Requires Claude Code 2.1.289 or later; no build step or runtime dependencies.

How to use

The familiar is hidden until you ask for it.

  • /pet shows the familiar. Run it again to hide it.
  • /pet on and /pet off do the same without toggling.
  • /pet stats prints its mood, stat bars, and the XP it needs for the next stage, and leaves the scene as it is.

When you show it, it comes back in each new session until you hide it again. Only one game shows at a time: showing the familiar hides any other game from this marketplace, and showing another game hides the familiar.

In the fullscreen layout (CLAUDE_CODE_NO_FLICKER=1 claude) the familiar docks beside the transcript, with its stats and a short log of what it did under the scene. Otherwise it sits in a pane above the prompt. A pane that opens by itself at session start needs a terminal 144 columns wide; on a narrower one it waits until you run /pet. The desktop app shows a one-line summary.

How it plays

Work feeds it:

  • Fullness goes up when a test command passes. It drops slowly while you work and about 4 points an hour while you are away.
  • Joy goes up when a turn finishes and when Claude creates a new file. It fades about 2 points an hour while you are away.
  • Energy drains during long sessions and comes back while it sleeps or while you are away.
  • An error makes it sweat. Three failures in a row and it brings you a rubber duck, which stays until something works.

It mirrors what Claude is doing: a book while Claude reads, a laptop while Claude edits, a magnifier while tests run, and thought dots while it paces during a turn. Any tool call stops its play, and it walks home to help.

While nothing runs, it never stands still. It chases butterflies, pounces on falling leaves, bats a ball of yarn, chases its own tail until it is dizzy, grooms, digs up shiny pebbles, stretches and yawns, watches shooting stars at night and birds by day, and takes short naps. Play is only for show: it never changes fullness, joy, energy, or XP. After five quiet minutes it falls asleep for real, and any prompt or tool call wakes it.

How it grows

Every successful tool call gives 1 XP, a passing test gives 5, and a finished turn gives 3. The speckled egg hatches at 20 XP into a round fox kit. At 120 XP it becomes a fox spirit, and it grows one more tail at each milestone, up to a nine-tailed kitsune at 5,500 XP. A toast tells you each time it grows. The sky follows your local time of day, with fireflies at night.

See the marketplace README for configuration, privacy, updates, and removal.

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