theonly1me/claude-code-mods/tree/main/plugins/night-feast

Night Feast 是一款 Claude Code 外掛遊戲:每當 Claude 完成一次工具呼叫,吸血鬼就會進食,而月亮會隨著上下文視窗的使用量移動。
theonly1me/claude-code-mods/tree/main/plugins/night-feast

一隻吸血鬼在你的 transcript 旁邊追捕小村莊,而夜空就是你的上下文視窗。

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install night-feast@claude-code-mods
只需註冊一次市集。安裝後,在已開啟的工作階段中執行 /reload-plugins。需要 Claude Code 2.1.289 或更新版本;不需要建置步驟或執行階段相依套件。
遊戲在開啟前會保持隱藏。
開啟夜景後,它會在每個新工作階段中持續顯示,直到你將它關閉。一次只會顯示一個遊戲 mod:如果你開啟另一個遊戲(例如 /dojo 或 /farm),夜景會關閉,另一個遊戲會在下一個工作階段中重新出現。
在全螢幕模式(CLAUDE_CODE_NO_FLICKER=1)下,如果終端機寬度至少為 110 欄,夜景會停靠在 transcript 旁的欄位中,場景下方還會顯示吸血鬼行動的記錄。否則,它會顯示在提示列上方的面板中。工作階段開始時自動開啟的面板需要寬度為 144 欄的終端機;/feast 可在任何寬度下顯示面板。使用關閉標記關閉面板也會關閉夜景。桌面應用程式會顯示一行摘要。
不需要進行任何操作。遊戲會自行執行。
你的工作會推動分數變化:
兩頓飯之間,村莊從不靜止。吸血鬼沿著小路悄悄走下去,棲息在城堡塔樓上觀察街道,低低掠過屋頂,躲進陰影裡只露出雙眼,還會埋伏等待一名提燈人跑向最近的門。雲朵飄過月亮,枯樹上的貓頭鷹轉動腦袋,蝙蝠繞著月亮盤旋,黑貓在屋頂上巡遊。這些環境動作只是展示效果:血量、進食、大蒜命中和夜晚,只有真實工作與上下文視窗才會改變。
設定、隱私、更新和移除方式請參閱 市集 README。
請先查看作者 README,確認 marketplace 與外掛名稱;指令可能隨儲存庫結構而變動。
claude plugin marketplace add theonly1me/claude-code-mods claude plugin install night-feast
A vampire hunts a small village beside your transcript, and the night sky is your context window.

claude plugin marketplace add theonly1me/claude-code-mods
claude plugin install night-feast@claude-code-mods
Register the marketplace once. Run /reload-plugins in an open session after installing. Requires Claude Code 2.1.289 or later; no build step or runtime dependencies.
The game is hidden until you turn it on.
/feast shows the night. Run it again to hide it./feast on and /feast off set it directly./feast stats prints the night, the context fill, the blood level, your feeds, and garlic hits, and leaves the pane as it is.When you turn the night on, it comes back in each new session until you turn it off. Only one game mod shows at a time: if you turn on another game (for example /dojo or /farm), the night closes, and the other game is the one that comes back next session.
In fullscreen mode (CLAUDE_CODE_NO_FLICKER=1) on a terminal 110 columns or wider, the night docks in a column beside the transcript, with a log of what the vampire did under the scene. Otherwise it sits in a pane above the prompt. A pane that opens by itself at session start needs a wide terminal (144 columns); /feast shows it at any width. Closing the pane with its close mark also turns the night off. The desktop app shows a one-line summary.
There is nothing to control. The game plays by itself.
Your work drives the score:
/compact before the sun comes up.Between meals the village never stands still. The vampire stalks down the lane, roosts on the castle tower to watch the street, swoops low over the rooftops, hides in the shadows with only its eyes showing, and lies in wait for a lantern bearer who runs for the nearest door. Clouds drift across the moon, an owl on a dead tree turns its head, bats circle the moon, and a black cat prowls the rooftops. This ambient action is only for show: blood, feeds, garlic, and nights change only from real work and the context window.
See the marketplace README for configuration, privacy, updates, and removal.