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Claude Code 推出 mods 外掛系統:用 TypeScript 改寫行為與介面 — Claude Code 插件/外掛 · ClaudeMods

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在 ClaudeMods 了解這款 Claude Code 插件/外掛,查看原始來源與所需權限。 Claude Code 新增 mods 功能,可用幾行 TypeScript 自訂行為與介面,以外掛形式透過 /plugin 安裝,底層為 hooks,Anthropic 稱 /diff 與 AGENTS.md 支援即由 mods 構建。

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Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know. The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours. A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn. Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks. One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory. Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner. Key numbers: - 685.1K views on the announcement post - Claude Code 2.1.287 - 106 CLI changes in that release - Announced Oct 2, 2026 Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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關於這個 mod

2026 年 10 月 2 日 ClaudeDevs 宣布 Claude Code 支援 mods:用幾行 TypeScript(或讓 Claude 代寫)改變其行為、自訂 UI、替換功能。mods 打包在外掛中,用 /plugin 在 CLI 或桌面端安裝;底層是 hook,即執行於 Claude Code 內的小型 JS/TS 模組,可攔截工具呼叫、提示詞、模型請求與渲染等內部事件並改變結果,也能新增自己的 UI 和指令,甚至 fork agent 做額外工作(如每輪寫入記憶的分類器)。Anthropic 表示用 mods 實作了 /diff 和 AGENTS.md 支援。隨 Claude Code 2.1.287 發布,含 106 項 CLI 變更;範例 mod 陸續加入 Claude Code Playground 倉庫,claude.dev 部落格有 Addy Osmani 撰寫的入門指南。範例 next-steps mod 可推薦下一步操作。注意:mod 與 Claude Code 擁有相同的機器存取權限,官方建議只安裝可信來源的 mod,可自留或提交到 claude.ai/directory。社群反應熱烈,也有使用者把 Doom 跑進了 Claude Code 的 spinner。

安裝

請先查看作者 README,確認 marketplace 與外掛名稱;指令可能隨儲存庫結構而變動。

claude plugin marketplace add anthropics/claude-plugins-community
claude plugin install next-steps@claude-community
原文 / README

Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know.

The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours.

A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn.

Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks.

One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community

Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory.

Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner.

Key numbers:

  • 685.1K views on the announcement post
  • Claude Code 2.1.287
  • 106 CLI changes in that release
  • Announced Oct 2, 2026

Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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