BeLazy167/claude-mods-skill/tree/main/examples/dice-tool
이 mod 소개
claude-mods-skill
에이전트에게 Claude Mods를 빌드하는 방법을 가르치는 Claude Code 스킬:
동작이 Claude Code 내부에서 실행되는 TypeScript 함수 훅 모듈인
플러그인. 에이전트가 복사하는 다섯 개의 작은 예제 mod를 제공합니다.
각 예제는 claude plugin validate, claude plugin test 및 tsc를 통과합니다.
설치
먼저 작성자의 README에서 marketplace와 플러그인 이름을 확인하세요. 저장소 구조에 따라 명령어가 달라질 수 있습니다.
claude plugin marketplace add BeLazy167/claude-mods-skill claude plugin install dice-tool@claude-mods-skill
원문 / README
claude-mods-skill
A Claude Code skill that teaches an agent how to build Claude Mods:
plugins whose behaviour is a TypeScript function-hook module that runs
inside Claude Code. It ships five small example mods that the agent copies.
Each example passes claude plugin validate, claude plugin test and tsc.
Tested with Claude Code 2.1.290. Mods need 2.1.287 or later and are on
by default. The old CLAUDE_CODE_ENABLE_FUNCTION_HOOKS flag is ignored;
remove it from your settings.
Claude Code also has a built-in plugin-authoring skill. That one knows
your exact build. This skill sits on top of it: tested examples, traps seen
on real builds, and how to prove and ship a mod.
Install
At the Claude Code prompt:
/plugin install claude-mods-skill --marketplace BeLazy167/claude-mods-skill
Or from your shell:
claude plugin marketplace add BeLazy167/claude-mods-skill
claude plugin install claude-mods-skill@claude-mods-skill
Then ask Claude to build a mod. The creating-mods skill loads on its own.
What is inside
skills/creating-mods/SKILL.md: the workflow, which example to copy, quick reference, loader rules, sharing.skills/creating-mods/references/gotchas.md: version-tagged traps from real builds.skills/creating-mods/references/examples.md: Anthropic and community mods worth reading.examples/:
| Example | Shows |
|---|---|
| hello-mod | Block a tool call; fail-closed .catch; smoke.sh proves the deny |
| redact-output | Rewrite Bash output before the model reads it |
| branch-band | Git branch above the prompt; $.process.run on a timer; $.state |
| notes-pane | /note and /notes; a pane with a Button; $.store |
| dice-tool | A tool the model can call |
Try one for a session: claude --plugin-dir examples/notes-pane.
Keeping it current
The mods API changes between releases. After a Claude Code update, run:
scripts/check.sh
It validates, tests and type-checks every example against your build.
Links
- Docs: https://code.claude.com/docs/en/plugins/mods/overview
- Built-in mods source: https://github.com/anthropics/claude-code/tree/main/mods
- Design thread: https://github.com/anthropics/claude-code/issues/91870
- Community catalogue: https://github.com/karanb192/awesome-claude-code-mods

