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Claude Code, mods 플러그인 시스템 출시: TypeScript로 동작과 인터페이스 재작성 — Claude Code 플러그인 · ClaudeMods

이 작품 신고본인의 작품인가요? 소유권 확인

ClaudeMods에서 이 Claude Code 플러그인의 원본 소스와 필요한 권한을 확인하세요. Claude Code에 mods 기능이 추가되어 몇 줄의 TypeScript로 동작과 인터페이스를 사용자 정의할 수 있다. 플러그인 형태로 /plugin을 통해 설치하며, 기반은 hooks이다. Anthropic은 /diff와 AGENTS.md 지원이 mods로 구축되었다고 밝혔다.

AAGTP@AGTPinsights

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Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know. The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours. A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn. Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks. One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory. Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner. Key numbers: - 685.1K views on the announcement post - Claude Code 2.1.287 - 106 CLI changes in that release - Announced Oct 2, 2026 Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

원본 게시물 이미지1
번역 완료

이 mod 소개

2026년 10월 2일 ClaudeDevs는 Claude Code가 mods를 지원한다고 발표했다. 몇 줄의 TypeScript(또는 Claude가 대신 작성)로 동작을 변경하고, UI를 사용자 정의하고, 기능을 교체할 수 있다. mods는 플러그인에 패키징되어 CLI 또는 데스크톱에서 /plugin으로 설치한다. 기반은 hook으로, Claude Code 내에서 실행되는 작은 JS/TS 모듈이며 도구 호출, 프롬프트, 모델 요청, 렌더링 등 내부 이벤트를 가로채 결과를 변경할 수 있다. 자체 UI와 명령을 추가하거나 에이전트를 fork하여 추가 작업(예: 매 턴마다 기억을 기록하는 분류기)을 수행할 수도 있다. Anthropic은 /diff와 AGENTS.md 지원을 mods로 구현했다고 밝혔다. Claude Code 2.1.287과 함께 출시되었으며 106개의 CLI 변경 사항을 포함한다. 예제 mod는 순차적으로 Claude Code Playground 저장소에 추가되고 있으며, claude.dev 블로그에는 Addy Osmani가 작성한 입문 가이드가 있다. 예제 next-steps mod는 다음 단계 작업을 추천할 수 있다. 주의: mod는 Claude Code와 동일한 머신 접근 권한을 가지므로 공식은 신뢰할 수 있는 출처의 mod만 설치할 것을 권장한다. 직접 보관하거나 claude.ai/directory에 제출할 수 있다. 커뮤니티 반응은 뜨거웠으며, 일부 사용자는 Claude Code의 spinner에서 Doom을 실행하기도 했다.

설치

먼저 작성자의 README에서 marketplace와 플러그인 이름을 확인하세요. 저장소 구조에 따라 명령어가 달라질 수 있습니다.

claude plugin marketplace add anthropics/claude-plugins-community
claude plugin install next-steps@claude-community
원문 / README

Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know.

The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours.

A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn.

Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks.

One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community

Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory.

Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner.

Key numbers:

  • 685.1K views on the announcement post
  • Claude Code 2.1.287
  • 106 CLI changes in that release
  • Announced Oct 2, 2026

Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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