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GitHub リポジトリ · 投稿者 galElmalah

prompt-queue

ターン途中に入力されたプロンプトをプロンプトボックスの上にある並べ替え可能なスタックに保持し、ターン終了後に送信する、関数フック上に構築された Claude Code プラグイン。

galElmalah@galElmalah

galElmalah/claude-mods/tree/main/claude-queue

翻訳済み

この mod について

prompt-queue は Claude Code に /q コマンドを追加します。ターンの実行中、/q <text> は次のメッセージを実行中のターンに注入する代わりに、プロンプトボックスの上に描画されたスタックにキューイングします。ターンが終了すると、エントリはキューの順序で次々に送信されます。スタックはターンの実行中に完全に管理できます。/q up、/q down、/q mv で並べ替え、/q rm で削除、/q edit で編集、/q clear でフラッシュ、または実行中のターンの次のツール呼び出し時に /q now(およびバンドの [ ▶ ] ボタン)で 1 つを誘導します。/ で始まる保留行は、その順番が来たときにスラッシュコマンドとして実行され、バックグラウンドタスクやサブエージェントがまだ実行中の間はドレインが延期されます。これは Claude Code の関数フック上に構築されたプラグイン(Claude Code プロセス内で実行される TypeScript)であるため、Claude Code 2.1.272+ と CLAUDE_CODE_ENABLE_FUNCTION_HOOKS=1、および対話型ターミナルが必要です。gal-mods マーケットプレイスからインストールするか、クローンを claude --plugin-dir でロードしてください。オプションの joined オプションはスタック全体を 1 つのプロンプトとして送信します。マウス操作にはフルスクリーンレンダラーが必要です。キーボードアクセスは ctrl+x tab 経由です。MIT ライセンス。

インストール

まず作者の README で marketplace とプラグイン名を確認してください。コマンドはリポジトリの構成によって変わる場合があります。

claude plugin marketplace add galElmalah/claude-mods
claude plugin install prompt-queue@gal-mods
原文 / README

prompt-queue

/q <text> while Claude is working: the text does not land in the running turn. It waits in a stack drawn above the prompt box and goes out once the turn has ended, one after the other, in the order you queued them — or the order you put them in, the stack being a thing you can reorder, edit and prune while the turn runs. Enter alone is untouched: a line typed without /q goes into the turn the way it always did.

⏺ Reading hooks/register.ts …

╭──────────────────────────────────────────────────────────────────────────╮
│queued · 2 · sent when the turn ends                                      │
│1 also update the README            [ ↓ ] [ ▶ ] [ edit ] [ ✕ ]            │
│2 then run the e2e suite      [ ↑ ]       [ ▶ ] [ edit ] [ ✕ ]            │
│[ clear ]                                                                 │
╰──────────────────────────────────────────────────────────────────────────╯
❯

Stock Claude Code delivers a mid-turn message into the turn, beside the next tool result, so the model reads it halfway through work it has not finished. A /q line is held instead: the turn ends on the thing it was asked, and your next thought starts a turn of its own. A turn that ends with work still running in the background (subagents, a backgrounded shell) is a pause, not an end: the stack waits for the notification that wakes the session, and goes out once that turn ends with nothing left running.

[ ▶ ] (and /q now <n>) is the way back in for the one that will not wait: the entry leaves the stack and rides the running turn's next tool result as context, the way a mid-turn message arrives. It waits in the band, marked ▶ … waiting for the next tool call, until a tool call carries it, with a line in the transcript at the press and another when it goes in; a turn that calls no tool sends it first of all when it ends. A turn that is only streaming text has no tool call coming: Esc ends it, and the entry goes out as the next prompt. With nothing running [ ▶ ] is what it always was: to the front, and out at once.

A mod: a plugin built on Claude Code function hooks, TypeScript that runs inside Claude Code's own process. Early access, so it needs the environment variable below and the API can change between releases.

Requirements

  • Claude Code 2.1.272 or later with CLAUDE_CODE_ENABLE_FUNCTION_HOOKS=1.
  • An interactive terminal session. Nothing is held in claude -p.

Quick start

  1. Turn function hooks on, in ~/.claude/settings.json:

    { "env": { "CLAUDE_CODE_ENABLE_FUNCTION_HOOKS": "1" } }
    
  2. Load the plugin from a clone:

    git clone https://github.com/galElmalah/claude-mods
    cd claude-mods
    claude --plugin-dir claude-queue
    

    Or install it from the repository's marketplace, gal-mods:

    claude plugin marketplace add galElmalah/claude-mods
    claude plugin install prompt-queue@gal-mods
    
  3. Ask Claude for something slow, then type /q and your next message and press Enter. It appears in the band instead of in the turn.

Upgrading from claude-queue@claude-mods? Follow the migration instructions.

Use

| command | what it does | | --- | --- | | /q | lists what is held, and ends with the status line | | /q <text> | holds text until the turn ends; sent at once when nothing runs | | /q /<command> | holds a slash command the same way, and runs it when its turn comes | | /q up <n> | down <n> | moves entry n one place | | /q mv <n> <m> | moves entry n to position m | | /q now <n> | pushes it into the running turn at its next tool call, or sends it at once when nothing is running | | /q rm <n> | takes entry n out | | /q edit <n> | takes it out and puts its text back in the prompt box | | /q clear | drops the lot | | /q send | sends now, when the session is idle | | /q status | turn idle · 2 held · waiting, with · 3 in the background while the drain waits on those |

/q runs while a turn is in flight, which is the only time the stack fills. The band does the same things under the mouse: [ ↑ ] and [ ↓ ] reorder (the row at either end keeps the column and drops the button it cannot use), [ ▶ ] pushes that one into the turn, [ edit ], [ ✕ ], and [ send ] and [ clear ] under the stack. No hotkeys: a digit or a letter would fire while you were typing the next message.

Only the fullscreen renderer sends the band the mouse: /tui fullscreen, or CLAUDE_CODE_NO_FLICKER=1. On the classic renderer (the default in most terminals) a click on a button lands nowhere, and the entry goes out when the turn ends as if nothing had been pressed; the band says so under its buttons. The keyboard reaches them on either renderer: ctrl+x tab moves the focus into the band, Tab walks the buttons, Enter presses one — or type /q rm <n>.

[ edit ] turns the row into a text field, prefilled, with Enter to keep what you typed. The band has to hold the keyboard for that, and only ctrl+x tab gives it: press that, Tab along to the row's [ edit ], then Enter. A click on [ edit ] presses it without moving the keyboard off the composer, so there the text goes back into the prompt box instead, exactly as /q edit <n> does.

Esc gives the keyboard back to the composer without telling the plugin, so the field stays open, blurred, holding what you typed; the [ ✕ ] beside it closes it and leaves the entry as it was. The field is one line: on an entry of several, it edits the first and keeps the rest.

Everything held goes out when the turn ends, an Esc-interrupted turn included — [ send ] and /q send are there for the rare stack that is still sitting there.

Options

joined (off by default) sends the whole stack as one prompt when the turn ends, its entries separated by a blank line, instead of a turn each. Set it with /plugin configure prompt-queue, or in settings.json:

{ "pluginConfigs": { "prompt-queue@gal-mods": { "options": { "joined": true } } } }

For a local --plugin-dir session, use prompt-queue as the configuration key.

How it works

hooks/register.ts is the whole plugin.

  • command.run on /q is the way in: immediate, so it runs while a turn is in flight, and anything after /q that is not a subcommand is pushed on the stack. prompt.submit is left alone but for reading the turn id off it, for a module reloaded mid-turn.
  • turn.start and turn.complete track the running turn. Every ending of the main loop's turn drains — aborted too — the first entry (or, under joined, the lot) going out with $.prompt.submit, which runs once the session is idle; the next turn.complete sends the next. A subagent's turn.complete carries an agentId and is ignored — it ends inside the session's own turn.
  • A held line that starts with / is run with $.command.run when its turn comes, /q /compact for one: the engine refuses a prompt that begins with a slash. Under joined the stack goes out in runs, up to each command, which goes alone. A command that started no turn lets the rest go on at once.
  • classic.Stop is where the engine says whether that ending is the work's end: the classic Stop hook's input lists the session's in-flight background tasks, and the module reads it as a function-hooks event. A count above zero holds the drain — the band says sent when the background work ends — until a later turn (the one the task's notification starts) ends with the list empty. [ send ] and /q send go regardless.
  • tool.call is the steer route. [ ▶ ] moves the entry to a list of its own; the hook awaits next(e), and on a main-loop call (no e.agentId) that was not denied it returns the object it got with the framed text appended to context — what the model reads after the tool's result and the user never sees. Returning that object keeps core's ref, so the tool's own messages are used verbatim. The pushed text is not a user message: nothing of it enters the transcript history, so $.ui.log writes the one line queue: pushed into the turn · … for the person instead.
  • ui.render of AbovePrompt draws the band inside a rounded dim Box, sized to e.props.bodyColumns and yielding to a survey. The Buttons' onPress closures edit the stack and $.ui.invalidate("ui.render"). The same hook is the backstop: a stack drawn while no turn is running by the plugin's own count arms a drain, so nothing sits there. It trusts that count over e.props.isWorking, which reads false while a tool runs under the fullscreen renderer. A submit from inside a hook's dispatch is refused, so every drain goes through $.clock.after(0, …).
  • [ edit ] swaps the row for an Input and asks for the band's focus ring with $.ui.focus. The ring only lands on an element already on screen, so the call is retried a few times over the frame that draws the field; the engine also skips the ui.focus event for a plugin's own call, so the answer to $.ui.focus, not the event, is what says the field has it. A deny (the band is not holding the keyboard) falls back to $.prompt.fill. Esc raises nothing at all, which is why the open field carries its own [ ✕ ].
  • The stack is a session's own, and a hot reload of the module empties it.

Limits

  • A held prompt arrives as the plugin's, not as yours. The engine frames every $.prompt.submit as "The prompt-queue plugin sent a message: …", says so to the model, and draws the framing in the transcript row. The text is yours and reaches the model whole; the framing is the engine's, and the plugin cannot redraw that row either — the engine skips a plugin's hooks on anything its own prompt produced.
  • A pushed entry has no ❯ row. It rides a tool result, which the transcript does not show as a message; the plugin writes a dim line at the press (❯ … · into the turn at its next tool call) and one when a tool call carries it. Between the two, the band's ▶ row is where it is.
  • The engine spaces a plugin's prompts 5 seconds apart and allows 50 a session. A stack drains no faster than that: a short reply is followed by a few idle seconds before the next held prompt goes. joined sends the lot as one prompt and pays the wait once.
  • Context another plugin attached to the held prompt is not carried. The prompt goes out later as its text alone; $.prompt.submit takes no context.
  • An Esc does not hold the stack back. The turn it interrupted has ended, so what was typed behind it goes out. Take it out with [ ✕ ] or /q clear if the interrupt changed your mind about it too.
  • Text only. /q takes a line of text; an image goes in the turn as it always did.
  • Clicks need the fullscreen renderer. On the classic renderer the band draws but never hears the mouse; use ctrl+x tab, /q rm <n>, or switch with /tui fullscreen.
  • Terminal only: the band is a terminal surface, and mid-turn typing is a thing only an interactive session does.

Develop

npm run test:e2e            # the plugin inside a real Claude Code (below)
npm run typecheck           # against ../.claude/types (run /plugin-types first)
npm run validate            # what the engine sees the module hook and call

Typechecking needs the declarations of your Claude Code build: open a session in the repository root with function hooks on and run /plugin-types, which writes the git-ignored .claude/types/.

End-to-end tests

tests/e2e drives a real interactive Claude Code in a tmux pane, its replies scripted by aimock and paced so a turn takes about fifteen seconds, which is the room the tests type into. It covers an idle prompt passing through, a plain line typed mid-turn left to the engine, one and two /q lines held over a turn and the order they come back in, /q rm, /q edit, /q up, /q down, /q mv, a held /context run as a command with a line behind it, /q now on a text-only turn and on one that calls a tool (a fixture that answers only when the pushed text is in the request), /q status, the field a row's [ edit ] opens, clicks on [ ✕ ] and [ ↓ ], a turn ended with Esc draining anyway, joined, and a held line waiting out a backgrounded shell and a background subagent. Needs tmux and claude on PATH, and the checkout to be a folder Claude Code trusts; skipped otherwise. About four minutes.

Mouse reports only reach the band under the fullscreen renderer (CLAUDE_CODE_NO_FLICKER=1), so the click tests have a session of their own. The keyboard reaches it in either: ctrl+x tab, then Tab along the row.

Edits to hooks/ hot-reload into a running --plugin-dir session, which empties the stack. Start Claude with --debug-file /tmp/q.log to see what the engine refused.

License

MIT.

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