I'm currently neck deep in getting the Reporails 0.6.0 release done and since the test and build procedures tend to take a while I had some idle time inbetween to test out mods. after careful consideration and without any impulse, nor any disdain for recognizing the minutes that I spend by staring at the session to move, obviously I built a minesweeper /plugin marketplace add reporails/arcade /plugin install minefield@reporails-arcade then /mines . needs 2.1.287+ how I built it with Claude Code: I wrote down the game rules, the board drawing, the face, 31 tests and the README the test kit kept passing, so Claude drove a real Claude Code session in tmux and read the screen back to check its own UI. that's how it found four bugs the tests missed (keys not reaching the pane, dead hotkeys, a squeezed face, no mouse outside fullscreen) for the look, it rendered screenshots in my terminal font so I could pick the tile style before anything shipped Then my part: playing every build, saying what looked wrong, and cutting scope (the bigger levels and seeded boards went, it's a game for the few minutes a build takes) Have fun, mods are cool Note: it only hooks its own stuff (its /mines command, its pane, its board, session start), nothing on your prompts or tool calls. claude plugin validate shows that before you install. The left pane is from my own progressive disclosure event bus system. it says it's in my best interest not to leave the agent alone yet, hence minesweeper. submitted by /u/cleverhoods [link] [comments]