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Claude Code が mods プラグインシステムを発表:TypeScript で動作とインターフェースを書き換え — Claude Code プラグイン · ClaudeMods

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ClaudeMods でこの Claude Code プラグインのソースと必要な権限を確認できます。 Claude Code に mods 機能が追加され、数行の TypeScript で動作とインターフェースをカスタマイズ可能。プラグインとして /plugin でインストールし、基盤は hooks。Anthropic は /diff と AGENTS.md のサポートが mods で構築されたと述べている。

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Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know. The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours. A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn. Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks. One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory. Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner. Key numbers: - 685.1K views on the announcement post - Claude Code 2.1.287 - 106 CLI changes in that release - Announced Oct 2, 2026 Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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この mod について

2026年10月2日、ClaudeDevs は Claude Code が mods をサポートすると発表した。数行の TypeScript(または Claude に書かせる)でその動作を変更し、UI をカスタマイズし、機能を置き換えられる。mods はプラグインにパッケージされ、CLI またはデスクトップで /plugin を使ってインストールする。基盤は hook であり、Claude Code 内で実行される小さな JS/TS モジュールで、ツール呼び出し、プロンプト、モデルリクエスト、レンダリングなどの内部イベントを傍受して結果を変更できる。独自の UI やコマンドを追加したり、エージェントを fork して追加作業(毎ターン記憶を書き込む分類器など)を行ったりすることもできる。Anthropic は /diff と AGENTS.md のサポートを mods で実装したと述べている。Claude Code 2.1.287 とともにリリースされ、106 の CLI 変更を含む。サンプル mod は順次 Claude Code Playground リポジトリに追加され、claude.dev ブログには Addy Osmani による入門ガイドがある。サンプルの next-steps mod は次の操作を提案できる。注意:mod は Claude Code と同じマシンアクセス権限を持つため、公式は信頼できるソースの mod のみをインストールすることを推奨している。自分で保持するか、claude.ai/directory に提出できる。コミュニティの反応は熱狂的で、Claude Code の spinner で Doom を動かしたユーザーもいる。

インストール

まず作者の README で marketplace とプラグイン名を確認してください。コマンドはリポジトリの構成によって変わる場合があります。

claude plugin marketplace add anthropics/claude-plugins-community
claude plugin install next-steps@claude-community
原文 / README

Claude Code just got mods, a way to customize how it behaves and looks. Here's what you need to know.

The ClaudeDevs account announced it on Oct 2, 2026, one day after the http://Claude.dev launch. The post says you can now mod Claude Code to change how it behaves, customize the UI, and swap in your own features. It had 685.1K views within hours.

A mod is a few lines of TypeScript, or you can have Claude build it for you by prompting it. Mods ship inside plugins, so you install them with /plugin in the CLI or desktop app. Under the hood, mods are hooks. Each one is a small JavaScript or TypeScript module that runs inside Claude Code. It can intercept internal events like tool calls, prompts, model requests and renders, and change what actually happens. It can also add its own UI and commands. Mods can even fork agents to do extra work, such as a custom classifier that writes memories every turn.

Anthropic says it used mods to build features like /diff and AGENTS.md support. Claude Code 2.1.287 carries the release, with 106 CLI changes. Pre-built sample mods are being added to the Claude Code Playground repo. A getting started guide is on the http://claude.dev blog, written by Addy Osmani. One user says mods have been in early preview for a couple of weeks.

One example is the next-steps mod, which suggests what to do next, including picking skills and other commands. Install it with: claude plugin marketplace add anthropics/claude-plugins-community claude plugin install next-steps@claude-community

Mods run with the same access to your machine as Claude Code itself. Anthropic says to only install mods from sources you trust. You can keep a mod to yourself, or submit it to the Claude directory at http://claude.ai/directory.

Builders are reacting fast. Boris Cherny calls it customizing Claude by just prompting it. Lydia Hallie describes mods as middleware for Claude Code. Thariq says all software is becoming malleable. Users are asking for the same in Codex, and one got Doom running in the Claude Code spinner.

Key numbers:

  • 685.1K views on the announcement post
  • Claude Code 2.1.287
  • 106 CLI changes in that release
  • Announced Oct 2, 2026

Mods are a plugin-based way to rewrite Claude Code's behavior and UI in TypeScript.

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