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GitHub リポジトリ · 投稿者 Leechael

agents-skills

.agents/skills(プロジェクト)と ~/.agents/skills(ユーザー)の Agent Skills を見つけ、スラッシュコマンドとして公開し、prompt.context に一覧表示します。任意で Skill ツールを横取りし、.claude/skills 配下になくてもそれらのツリーの名前を読み込めます。

翻訳済み

この mod について

共有 Agent Skills ツリー(.agents/skills)を Claude Code に橋渡しする Claude Code mod です。ネイティブエンジンの対応や .claude/skills へのシンボリックリンクは必要ありません。

4 つの hook 経路を提供します。.agents/skills ツリーを検出する session.start、$.command.register によるスラッシュコマンド登録、prompt.context へのカタログ注入、任意の Skill ツール横取りです。projectSkills、userSkills、registerCommands、injectCatalog、interceptSkillTool、preferClaudeSkills などの userConfig オプションで設定できます。

インストール

まず作者の README で marketplace とプラグイン名を確認してください。コマンドはリポジトリの構成によって変わる場合があります。

claude plugin marketplace add Leechael/claude-code-mod-agent-skills
claude plugin install agents-skills
原文 / README

agents-skills

Claude Code mod that bridges the shared Agent Skills tree (.agents/skills) into Claude Code without native engine support and without symlinking into .claude/skills.

Draft for Claude Code Mods / Function Hooks. Not an Anthropic product.

Why

  • Codex and Pi load skills from .agents/skills (and ~/.agents/skills).
  • Claude Code natively loads .claude/skills (and plugins).
  • PR #95409 adds AGENTS.md as project instructions — not .agents/skills.
  • Community interoperability today is mostly symlink / install into .claude/skills (e.g. vercel-labs/add-skill). GitHub search found no existing mod that discovers .agents/skills via Mods.

This mod is the Mods-native blank: discover → slash commands → optional Skill-tool intercept → optional prompt catalog.

What it does

| Path | Hook / API | Effect | |------|------------|--------| | Discover | session.start + $.fs | Scan project ancestors for .agents/skills/*/SKILL.md and ~/.agents/skills/*/SKILL.md | | Slash commands | $.command.register + command.run | /name expands that skill’s body (with $ARGUMENTS / $0) | | Catalog | prompt.context | Inject a short “Available skills (.agents/skills)” list | | Skill tool | tool.call on Skill | If the engine misses the name, load our SKILL.md instead |

Project skills win over user skills on the same commandName. With preferClaudeSkills (default), a name already owned by .claude/skills is left alone.

Layout expected

<project>/
  .agents/
    skills/
      my-skill/
        SKILL.md          # YAML frontmatter: name, description
~/.agents/
  skills/
    shared-skill/
      SKILL.md

Frontmatter (minimal):

---
name: my-skill
description: One line on when to use this skill.
---
Body the model should follow…

Install (draft)

Until this lives in a marketplace:

# from a checkout of this repo
claude plugins install ./   # or link as a local plugin per current Claude Code docs

Enable the mod / function hooks path for the plugin (same seating as agents-md / other mods). Exact CLI flag may change with Claude Code builds — check claude --help and the Mods docs for your version.

Options (userConfig)

| Option | Default | Meaning | |--------|---------|---------| | projectSkills | true | Scan ancestor .agents/skills | | userSkills | true | Scan ~/.agents/skills | | registerCommands | true | Register /name commands | | injectCatalog | true | Add catalog block on prompt.context | | interceptSkillTool | true | Bridge Skill tool for our names | | preferClaudeSkills | true | On clash, keep native .claude/skills |

Limits (read before shipping)

  1. Not native discovery. Claude Code still does not walk .agents itself. Skills only appear through this mod’s hooks.
  2. API surface is draft-shaped. Field names on command.run (prompt / handled), prompt.context (additionalContext), and Skill tool.call results must be checked against the installed mods/types/claude-code.d.ts before release. Adjust merge keys if the host rejects them.
  3. No progress / permission UI parity with first-party Skill loading unless the host exposes those nouns — this draft returns body text only.
  4. Name clashes. Prefer Claude’s skills when preferClaudeSkills is on; otherwise last register wins or the host errors.
  5. Does not replace symlinks for tools that only scan .claude/skills outside the Mods path (other CLIs, CI, editors).

Out of scope (v0)

  • Writing skills into .claude/skills
  • Marketplace packaging / auto-update
  • Full YAML frontmatter (only name + description)
  • Watching the filesystem for hot reload (re-discover on next session.start)

Smoke

./tests/smoke.sh

Parses a fixture SKILL.md and prints the discovered commandName + description (no Claude Code runtime required).

Related

  • Anthropic mods/agents-md — AGENTS.md as instruction files (prompt.context)
  • Issue #91870 — Function Hooks / Mods discussion
  • Community symlink approach — vercel-labs/add-skill, PaulRBerg/dot-agents, etc.

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